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Thread Statistics | Show CCP posts - 14 post(s) |
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CCP Chronotis

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Posted - 2009.04.15 09:46:00 -
[1]
Originally by: Luxior will the 4th subsytems for T3 ships be out with this patch?
yes
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CCP Chronotis

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Posted - 2009.04.15 09:49:00 -
[2]
Originally by: Marquis Zenas Interesting line:
"Industry I has been added as a requirement to all appropriate Tech I blueprints in order to manufacture these items."
actually means nothing in most cases since you require industry 1 to install a manufacturing job. The problem was new players were trying to install a blueprint only to be told they need at least industry 1 to install a job so now its a minimum requirement on the blueprints as well.
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CCP Chronotis

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Posted - 2009.04.15 14:01:00 -
[3]
Originally by: Ikar Kaltin With regards to the 5 seconds cloaking delay for the black ops, if this on targetting or recloaking? If its targetting then meh, it was one of the best features about them.
recloaking
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CCP Chronotis

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Posted - 2009.04.15 14:08:00 -
[4]
Originally by: Kazuo Ishiguro
Originally by: CCP Navigator
User Interface
* The range for scooping items from a wreck or container has been increased from 1500m to 2500m. In addition the scoop range for drones has also been increased to 2500m.
Will we still need to get within 1500m of containers to open them, or has this range been increased to 2500m as well?
Does this change constitute a reduction of the current 3000m scoop range for POS structures?
scooping unanchored structures is the same (2500), interacting with anchored structures such as the corporate hangars or ship maintenance arrays is still 3000m
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CCP Chronotis

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Posted - 2009.04.15 14:12:00 -
[5]
Originally by: Kazuo Ishiguro Thanks - but do we still have to get within 1500m to open the containers before moving away to scoop things from 2500m?
nope 2500m as well.
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CCP Chronotis

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Posted - 2009.04.15 14:32:00 -
[6]
Originally by: Mr 7
Originally by: CCP Chronotis
Originally by: Kazuo Ishiguro Thanks - but do we still have to get within 1500m to open the containers before moving away to scoop things from 2500m?
nope 2500m as well.
Sorry if I missed something, do you mean if I can open cans cloaked then? 
yes that's possible if you are between 2000 and 2500m. You cannot transfer anything from the container however since you are cloaked.
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CCP Chronotis

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Posted - 2009.04.15 14:36:00 -
[7]
Originally by: Omega87 Hey Nav or Chron, i'm starting to sound like a broken record here but it really bugs me. I know they're not gonna do anything about the cyno graphics in this patch, but do we know if changing back is at least being considered or not?
Effects overhauls are ongoing by our art teams which could include the cyno effect for example. Cannot say much more than that for now sorry.
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CCP Chronotis

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Posted - 2009.04.15 14:43:00 -
[8]
Originally by: TX 223
I too am curious about the patch note regarding drone command response. The immediately preceding patch note ("When a single drone is attacked and is part of a group set to aggressive and focus fire, the rest of the drones in that group will aggress instead of sitting idle.") seems to strongly imply that drones still attack targets on their own; they just don't split off from the target to which you've assigned them. A little clarification would be great, though. 
this was where you had your drones set to aggressive and focus fire and NPCs would attack one of your drones, the rest of the group would not always respond and sit idle whilst the single drone was being attacked. Now they respond and aid their fellow drone kin accordingly.
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CCP Chronotis

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Posted - 2009.04.15 17:04:00 -
[9]
Originally by: Gneeznow how come the agility changes did not make it into this patch? I thought they were pretty solid as is on the test server, any rough estimate when the era of the instawarping cruisers and below will end?!
The agility changes did not pass certain development stages to be part of the Apocrypha 1.1 release candidate. They will remain on singularity for further testing and possible inclusion in the following patch (cannot give any ETA of when the next patch will be for now sorry).
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CCP Chronotis

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Posted - 2009.04.16 09:35:00 -
[10]
Originally by: Gokyu Edited by: Gokyu on 16/04/2009 05:19:00 CCP can you please explain the use of aggressive drones after this patch?
Are drone boats going to be essentially useless when going against PvP or PvE ECM ships?
Do I have to wait for a drone to be attacked before it springs into action now?
If the answers are yes then you've just nerfed something that never needed nerfing.
*edit: I thought drones were supposed to protect their controller not just themselves.
nothing is changing in reality to how you control your drones now. We are fixing a few bugs with their behaviour like previously stated where they would not respond where they should do if an NPC attacks one of the group for example.
In combination with the increase to drone scoop range, it should fix a lot of the issues with drones and your warriors will now return to drone bay instead of circling you in ignorant bliss whilst your trying to align for a warp out 
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